Capcom is preparing for a ‘future where we create games together with AI’
Capcom's Pragmata might be all about the horrors of AI, but in practice the studio doesn't seem so down on the tech.

Capcom's Pragmata might be all about the horrors of AI, but in practice the studio doesn't seem so down on the tech. During the Capcom Open Conference RE: 2026 programmer Satoshi Ishida gave a presentation with the mouthful of a title: "The Outlook and Future of the REX Project, Further Evolving the RE Engine for the Next Generation." During the talk he laid out the challenges facing studios producing games at the scale of Resident Evil, which can make even simple tasks extremely time consuming. The solution Ishida said is "successfully integrating AI technology into development workflows."
Capcom has said previously that it will not use AI …
Related articles

US Navy weighs MQ-9B SeaGuardian drone as maritime patrol force multiplier
The U.S. Navy recently evaluated General Atomics’ MQ-9B SeaGuardian drone at a tactical symposium held...

Frontline Robotics unveils Frodo, its new 6×6 UGV with 93-mile range and 25 mph top speed
Ukrainian defense company Frontline Robotics has unveiled Frodo, a universal 6×6 unmanned ground vehicle built...

Pewdiepie builds smaller, local AJAX AI model after OpenAI ban controversy
YouTube creator Felix Kjellberg, better known as PewDiePie, has unveiled Ajax, a small language model...

Pentagon backs Supra Technology to recover high-purity Scandium in U.S.
Supra Elemental Recovery, an Austin-based firm, has received the U.S. Department of Defense (DoD) contract...

180 mph over water: US Seaglider program advances toward operational demonstrations
The US Marine Corps Warfighting Lab has expanded its collaboration with electric Seaglider developer REGENT...

US Task Force 401 taps drone defenses that autonomously classify threats
Digital Force Technologies (DFT) has secured a US contract to supply counter-drone systems that combine...